Lords of the fallen brings the fight to mobile devices this week

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Being an Infinity Blade clone, it’s really not hard to get into lớn Lords of the Fallen. Your hero moves automatically from locations lớn location, encountering a variety of enemies from the LotF universe. Once battle starts, you dodge, bloông xã or parry your way to stunning your opponents. Once stunned, you can get a few good hacks in to giảm giá khuyến mãi damage. After they recover, you do it all again until they are defeated. Spells are available to spice up the combat, & once you defeat your foe you earn both gold và experience. Level up, and you can increase the spell levels of your collection. Earn enough gold và you can purchase a large variety of weapons and armor in a shop system that looks almost exactly lượt thích Infinity Blade.

I wish I could say there was more to lớn the combat system, but unfortunately it simply lacks any actual innovation. If anything, I’d say Lords of the Fallen is a bit of a regression compared to lớn the finely tuned combat of Infinity Blade 3. There appears to be a bit of a delay in terms of the game recognizing your swipes, so when you try to parry odds are you’ll probably miss the window và over up taking damage. In addition, the combat just feels sluggish, which is even more surprising considering that the visuals aren’t exactly state-of-the-art to lớn begin with. Finally, the different weapon types và heroes you can unloông xã just don’t offer enough in terms of variety to make you care about leveling up each.
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The issues with Lords of the Fallen continue beyond the combat system. In terms of purchasing weapons and armor (which is really the only way to feel lượt thích you’ve sầu accomplished something beyond the story), the sense of progression feels off. Weapons và armor cost way too much for a natural progressive sầu curve sầu, & the forge system seems lượt thích a poor substitute compared khổng lồ actually finding weapons & armor. I’d go so far as to lớn say that the game very obviously is trying to lớn steer players towards making IAP. purchases in order to fix that sense of progression, which is a ridiculous notion considering how expensive the game is to begin with. The same goes for the game’s card system, which isn’t explained very well và takes way too long lớn earn enough coins lớn actually purchase equipment that’s worth upgrading towards.

While it’s not a complaint that actually impacts gameplay, I really hate how poorly done the game’s animations are done. At the conclusion of each successful battle your anh hùng goes inkhổng lồ a little killing animation lớn make hlặng seem more lượt thích a badass (sound familiar?). The problem is that nearly every single animation never actually has your character hitting the enemy with their happen. It’s either not aimed correctly or, even worse, it simply strikes air, making each enemy look lượt thích its simply flopping for a foul. Again, does this actually affect how you play the game? Of course not, but it’s this laông chồng of attention khổng lồ detail that permeates nearly every aspect of the game & certainly made me less than enthused lớn continue playing.
It’s never a good sign when you’re playing a game and wishing the entire time you were playing something else. That’s exactly how I felt when playing Lords of the Fallen. Sure, the Infinity Blade series is fairly old at this point & hasn’t exactly been kept up lớn date with all the new iOS versions, but it’s still playable & in my view still a better piông xã than this clone. Maybe if Lords would have sầu implemented at least one big novel change well, I might be inclined to lớn give it a honest recommendation. Unfortunately, at this point, it’s pretty hard to bởi that.